GameCentral speaks to the creators of Just Cause about their new Mad Max game and why they were forced to give the lead an Aussie accent.
If there’s one thing the last few months should teach us it’s that games companies do listen. There may be nothing to stop them trying to foist their terrible ideas on an unsuspecting public, but as long as that same public makes it clear what they think of them – and what an impact it’s going to have on their bottom line – change will come swiftly and decisively. And believe it or not the example we’re thinking of is not Microsoft.
When we saw the new Mad Max game at E3 in June we were very impressed by it, but bemused by the fact that publisher Warner were trying to turn such an iconic Australian setting into one that was ‘non-specific’ – by…
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