A reader describes the intense emotions they felt at Metal Gear Solid 4’s return to Shadow Moses, and how it related to their real world experiences.
Metal Gear Solid was released in 1998. I was 16 and played it to death, the way you could back when your free time seemed to be limitless, poking and prodding it’s systems, exploring new boss strategies, donning infinite ammo bandanas, and riding out of Shadow Moses on a snowmobile while Meryl or Otacon (whatever your preference!) held on tight.
Metal Gear Solid 4 was released in 2008. I didn’t play it until 2011, having fallen out of love with the series after Metal Gear Solid 2. Too many nonsensical plot twists and interminable codec conversations had detracted from the game’s sterling qualities: graphics, audio, artificial intelligence, gameplay, and set pieces with real imagination. In 2011 I was 29, with a few more cares…
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